Stratus (magic)

Character Sheet

Die Rollers

Characteristics

Roll

Characteristics

Val Char Points Roll Notes
14 STR 4 12- HTH Damage 2 1/2d6 END [1]
30 DEX 33 15- OCV 10 DCV 10
17 CON 14 12-
14 INT 4 12- PER Roll 12-
10 EGO 0 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
OCV
DCV
OMCV
DMCV
5 SPD 0 Phases: 3, 5, 8, 10, 12
3/17 PD 0 3/17 PD (0/14 rPD)
3/23 ED 0 3/23 ED (0/20 rED)
20 REC 28
43 END 5
14 BODY 8 12-
30 STUN 0
98 Total Characteristics Points

Movement

Type Total
Run 6"[ 12" NC]
Swim 2"[ 4" NC]
H. Leap 2 1/2"
V. Leap 1"
Flight 11"[22" NC]

Experience Points

Total Points: 311
Total XP Earned: 66
XP Spent: 66
XP Unspent: 0
Base Points: 185
Complication Points: 60

Skills/Perks/Talents

Roll

Skills

Cost  Name
8 Meterological Simulation: Computer Programming (Custom Adder) 15-
0 Shadowing (Custom Adder) 12-
0 Sleight Of Hand (Custom Adder) 15-
0 Stealth (Custom Adder) 15-
0 TF: Custom Adder
0 Navigation (Custom Adder) 12-
0 Concealment (Custom Adder) 12-
0 Conversation (Custom Adder) 11-
0 Criminology (Custom Adder) 12-
0 Deduction (Custom Adder) 12-
0 Interrogation (Custom Adder) 11-
0 Small Arms: Hand Guns: ECHO Training, Handguns
0 Acrobatics (Custom Adder) 15-
0 Climbing (Custom Adder) 15-
0 Parachuting (Custom Adder) 15-
0 Combat Driving (Custom Adder) 15-
7 Rolling Thunder: Teamwork 17-
0 Breakfall (Custom Adder) 15-
3 SS: Atmospheric Physics 12-
0 Electronics (Custom Adder) 12-
0 Systems Operation (Custom Adder) 13-
0 Paramedics (Custom Adder) 12-
0 Persuasion (Custom Adder) 11-
0 Seduction (Custom Adder) 11-
0 Animal Handler (Custom Adder) 11-
0 Bribery (Custom Adder) 11-
0 Bureaucratics (Custom Adder) 11-
2 Frigid Understanding: +2 with any single attack with one specific weapon
Notes: CSL with Ice Shards
20 Total Skills Cost

Perks

Cost  Name
5 Wealthy family: Money: Well Off
5 Total Perks Cost

Powers & Equipment

Powers

Cost Power END
5 Mental Maelstrom:
Mental Defense (7 points total)
0
0 Echo Armour:
Armor (4 PD/4 ED) (Custom Adder)
0
10 Nimbus:
Healing BODY 1d6
1
1 Meta Regen:
Heal 1 BODY per day (1 Active Points)
0
0 Echo Jack:
Mind Link , Machine class of minds, One Specific Mind, Any distance, Custom Adder, No LOS Needed; OIF Fragile Expendable (Difficult to obtain new Focus; -1), Linked (Echo Armour; -1/2)
0
18 Cloud Burst (Adlitet):
Flight 11", Costs END Only To Activate (+1/4) (27 Active Points); Gestures (-1/4), Incantations (-1/4)
2
18 Lightning:
+9 DEX (27 Active Points); Linked (Cloud Burst (Adlitet); -1/2)
7 Hurricane:
+1 SPD (10 Active Points); Linked (Cloud Burst (Adlitet); -1/2)
10 Elemental control - Ice:
Elemental Control, 30-point powers, (15 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
10
1) Ice Rift (Odium Glacies):
Summon 129-point Ice Elemental (26 Active Points); Gestures (-1/4), Incantations (-1/4)
Notes: Costs 3 End to maintain
3
45
2) Ice Shards:
Energy Blast (Glacies Testa) 11d6, Armor Piercing (+1/2) (82 Active Points); Gestures (-1/4), Incantations (-1/4)
8
10
3) Adverse Weather Conditions (Adversa Tempestatum):
Suppress - Spd (10pts per point Suppressed) 4d6 (20 Active Points); Gestures (-1/4), Incantations (-1/4)
2
10 Elemental Control - Earth:
Elemental Control, 30-point powers, (15 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
11
1) Diamond Shell (Testa Iaspis):
Force Field (10 PD/16 ED), Costs END Only To Activate (+1/4) (32 Active Points); Gestures (-1/4), Incantations (-1/4)
3
30
2) Stalagmites (Alabastrites):
Killing Attack - Ranged 5d6 (75 Active Points); Only When In Contact With The Ground (-1/4), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4)
Notes: Used 'Only when in contact with the ground' limitation i.e. target has to be touching the ground.
7
185 Total Powers Cost

Martial Art Maneuvers

Cost Maneuver
3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike
3 Total Martial Arts Cost

Complications

Complications

Cost Complication
15 Distinctive Features: Hands & feet are are either composed of air, water or ice or they are missing - Hands, Feet and Head are blue (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Physical Limitation: No hands or feet when meta powers inactive / unconcious (All the Time, Greatly Impairing)
10 Psychological Limitation: If Karl is placed within a room similar to the "Lo-atmos" chamber (a spherical metal room) (Uncommon, Strong)
Notes: Strong: character takes irrational actions concerning the situation: may only change with EGO Roll.
5 Hunted by Doppelganger: 8- (Less Pow, Harshly Punish)
10 Dependent NPC: Ephemera 11- (Slightly Less Powerful than the PC)
60 Total Complications Value

Combat Info

Roll

Combat Status

Combat Values

OCV: 10 DCV: 10
OMCV: DMCV:
ECV: 3  
 
Combat Skill Levels: +2 with any single attack with one specific weapon

Defenses

Type Amount
Physical Defense 3/17
Res. Phys. Defense 0/14
Energy Defense 3/23
Res. Energy Defense 0/20
Mental Defense 7
Power Defense 0

Combat Maneuvers

Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 vs. Range Mod.
Disarm ½ -2 +0 Can disarm
Dodge ½ -- +3 Abort, vs. all attacks
Grab ½ -1 -2 Grab two limbs
Grab By ½ -3 -4 Move and Grab
Haymaker ½* +0 -5 +4 DC attack damage
Move By ½ -2 -2 STR/2+v/10; you take 1/3
Move Through ½ -v/10 -3 STR+v/6; you take ½ or all
Multiple Attack 1 var ½ Attack multiple times
Set 1 +1 +0 Ranged Attacks only
Shove ½ -1 -1 Push 1m per 5 STR
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/STR dmg
Trip ½ -1 -2 Ranged Attacks only
Basic Strike 1/2 +1 +0 4 1/2d6 Strike

Range Modifiers

Range (M) 0-8 9-16 17-32 33-64 65-128 126-250
RMOD 0 -2 -4 -6 -8 -10

Hit Location

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8

Targeted Shot

Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7 (19=Foot)
Leg shot (Vitals to Feet) -4 1d6+12

Character Info

Stratus (magic)
Character Name
Karl Klarkson
Alternate Identities:
Player Name:

Portrait

Appearance

Hair Color: None
Eye Color: Blue
Height: 1.81 m : 5' 11"
Weight: 80.00 kg : 176 lbs

Description

Background

Student at Cornell University in Ithaca, New York state.
Studying meteorological sciences at the Atmospheric Science Faculty.

Working on a project with Dr Stephen Carlucci, Karl was accidentally trapped in the “Low-Atmos Crystallization Unit” whilst a 72 hour test was being undertaken.
Due to extreme hyperthermia, Karl fell in to a coma. When he was discovered in the unit, after the experiment was complete, he was found to have lost his fingers and toes through sever frostbite.
The damage was so extreme that Karl had to have both hands and feet amputated.
During his recuperation whilst still in hospital, Karl was plagued with the pain of his ‘phantom fingers’. During one severe bout of pain, whilst wishing for the pain to abate, he saw the the bandaged stumps of his wrists and ankle's belching forth a sky blue gas. The gas writhed and then formed in to what looked like fingers.
As soon as the gaseous digits had manifested all, the pain in Karl’s hand vanished. However, the new fingers did not remain for long before they lost form and disappeared.
Over the months, Karl learned to invoke his new extremities for longer periods, he realised that he could manipulate the amount of vapour present allowing them to be anything from a wisp of air to solid ice. The new hands and feet would only manifest if Karl was conscious, if he slept when they were active he would awake to find them gone.

Eventually Karl found he could propel parts of extremities away from his body, or allow the gasses to flow out and surround him.
He could use these eminations as projectiles, barriers or a means of propulsion

Personality

Before his accident and transformation, Karl had a passion for high adrenaline thrill seeking.
Thanks to his wealthy parents, Karl had access to pass times which sated his lust for adreniline pumping activities.
Karl was a member of a Motorcross bike racing team, loving the thrill of high speed and big air. (combat driving)
Karl also had a love for sky diving - his yearn for being in the skies went hand in hand with his academic interest in the great blue yonder, being able to take flights in to the skies and throw himself out in to the void again slaked his thirst for an adreniline high. (parachuting)
His study of the what made the skies tick and how it could affect his plummets to the earth (science skill: atmospheric physics) was mainly conducted via simulations on the unversities immence weather profiling system (computer programming)

Quote

Powers/Tactics

Campaign Use

Reputation:
Atlanta 22
US 3
World 1

Hit Roll



Damage Roll

Partial Die:
Damage Type:

Roll

Free Form Roll

Roll Result

Home
0
Dice Rolled: 0 (0)

Hit Location: Feet (STUNx: x1, BODYx: x1NSTUN: x1)
Stun: 0
Body: 0
Knockback: 0